AI Insights · Timothy · April 2022
Top 5 Superhero Games on Android in Peru - Q1 2022
An overview of the performance of the top 5 superhero games on the Android platform in Peru during the first quarter of 2022. Data provided by Sensor Tower.
In the first quarter of 2022, the top 5 superhero games on the Android platform in Peru showcased varied performance metrics in terms of downloads, revenue, and active users. Here’s a detailed look at each game's performance based on data from Sensor Tower.
Stickman Dragon Fight - Super experienced fluctuations in weekly downloads, starting at around 11K at the beginning of January and reaching a peak of approximately 20.5K in the last week of the month. By the end of March, downloads stabilized around 14.9K. The game saw a peak in active users at about 31.5K by the end of January, with a moderate decline to 26.3K by the end of March. Revenue remained minimal, with only a slight increase to $16 in late March.
Miraculous Ladybug & Cat Noir had a significant decrease in downloads over the quarter, starting from 9.9K at the end of December to approximately 4.7K by the end of March. Active users followed a similar trend, decreasing from 63.1K to 45.8K. Revenue was sporadic, peaking at $36 in mid-February.
DRAGON BALL Z DOKKAN BATTLE showed a diverse trend. Downloads began at 14.4K in late December but dropped to around 4.5K by mid-January, maintaining a relatively stable number around 5.2K towards the end of March. The active user base was more stable, varying around 11K throughout the quarter. Revenue peaked at approximately $1.2K in the first week of January and saw another significant rise to $556 in late December.
The Superhero League saw a sharp decline in downloads from 10K in late December to around 2K by late February. However, it rebounded to about 4.7K by the end of March. Active users decreased from 38.7K at the end of December to approximately 23.4K by the end of March. The game did not generate any notable revenue during this period.
Spider Hero Man: Stickman Game experienced varying download numbers, starting at 5.3K in late December, peaking at 8.3K in early February, and ending at around 4.4K by the end of March. Active users increased from 3.2K in late December to 4.5K by the end of March. Revenue remained minimal, with a slight peak of $47 in mid-January.
For more detailed insights and data, visit Sensor Tower.